Project    
     
Earth 2160
exclusively published by Midway in North America
 
     
  Story
 

After the destruction of the Earth, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the red planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference. They have the ability to defy all the laws of gravity to move quickly to a new location. UCS (United Civilized States) - these machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the Solar system with its own mechanical army. Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars. In 2160 landing UCS ships awoke them from their deanimation…

 
  Gameplay
 

A whole new dimension will be added to the game by using virtual agents. Agents are freelancers available for hire who help a player during the game. Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.) Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids for the agent. This creates an opportunity to economically defeat an opponent by raising the price of the agent he wants to hire. Each agent remembers his old contracts with the player. The History of old contracts has a strong influence on the price of the agent. A player has to take care of his hired agents otherwise they may not want to work for him in the future. Agents also have relationships between each other. They can like, dislike, love or hate other agents. Those relationships also have influence on the price of a contract with an agent.

 
  Features
 
  • 4 playable parties with different basic technologies and abilities
  • Each party consists of more than 13 basic buildings and more than 13 basic units
  • Various enemy races, special units and NPCs
  • 4 single player campaigns, each with 7 missions
  • Skirmish mode with 10 maps
  • 4 Multiplayer modes with 10 maps
  • Realistic, formable multiple textured terrain
  • All cut scenes are displayed by the game engine and rendered in real time
  • 12 virtual agents with special abilities
  • Multiplayer matches for up to 8 players per match
  • E2160 World editor as an external program
  • Per Pixel Shader 1.0, 1.2, 2.0 and 3.0 native support
  • EarthC (programming language) SDK for Mod teams
  • Full Unicode support
  • Rich musical score consists of 29 dynamically varying tracks
 
  System Requirement
     
Minimum:   Recommended:
     
  • Windows 2000 or XP Home / Professional
  • 512 MB RAM
  • DirectX TM 8.1 compatible Video card with 128 MB RAM (GeForce 3, GeForce 4 TI, ATI RadeOn 9000+ etc.)
  • DVD-ROM drive
  • DirectX compatible sound card
  • Windows R compatible mouse and keyboard
  • 1.5 GB free disk space
  • PC with Pentium IV processor or equal AMD (1500+ processor)
 
  • 512 MB of RAM
  • WindowsTM 2000 or XP
  • Graphics Card with per Pixel Shader Support and min. 64 MB of RAM
  • 2 GB free hard disk space
  • DirectXTM compatible Soundcard (5.1 System recommended)
  • DVD Rom drive
  • Mouse & Keyboard
  • Internet connection (optionally)
  • PC with a 1.5 GHz processor or faster
 
 
 
 
  Datasheet
 

Genre:
Real Time Strategy
Release Date:
7th November 2005
Platform:
PC
Players:

Multiplayer up to 8
Developer:
Reality Pump Studios
Producer:
ZUXXEZ Entertainment AG
Official Web Site:
www.earth2160.com

 
  Screenshots
Click to enlarge
 










  Demo Version
 
European English 357MB
US English 357MB
 
     
© Copyright 2002-2006, TopWare Interactive Inc., USA. All rights reserved.