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Home • Игры • ParticleGen •

МАГАЗИН

С ОДНОГО ВЗГЛЯДА

Дата выхода Out now!
Платформы PC
Жанр 3D-Tool
Игроки 1
Разработчик Reality Pump
Издатель TopWare Interactive
Дополнительная информация:
www.crystalpictures.eu

РЕЙТИНГИ

N/A

PEGI

N/A

СИСТЕМНЫЕ ТРЕБОВАНИЯ

Минимальные требования:
Intel oder AMD Singlecore CPU • 512 MB RAM • 3D graphics card with DirectX support und 128 MB RAM • 600 MB free HD-space • DVD-Rom • Windows XP / Vista / 7 • Mouse, Keyboard • Internet •
Рекомендуемые требования:
Intel oder AMD Dual-Core CPU • 1 GB RAM • 3D graphics card with Shader 2.0 support und 256 MB RAM • Soundcard • 1 GB free HD space • DVD-Rom • Windows XP / Vista / 7 • Mouse, Keyboard • Internet •

ФОРУМЫ

ParticleGen

Посетите официальный сайт
Описание игры
PARTICLEGEN ist a flexible a high performance tool for the creation of multifaceted 3D particle effects in real-time. Thanks to numerous professional features like Interactive real-time previews and the exact setting of parameters using curve diagrams, the program is ideally suited for DTP, video compositing, post processing, software development and all kinds of visualization.
Игровой процесс

ParticleGen enables the realization of almost any desired effect, from explosions and fog to reflections in water. Besides using your own particle shapes which can be created with any conventional image editing program, the software also allows you to import textured 3DS files, which you then can use as particles or animations. For "Autodesk Maya" users, the Pro Version of ParticleGen enables users to import camera animation for compositing purposes. Yet another of the software's special features is the display of optical deformation effects like shimmering air, shock waves, etc. ParticleGen also enables you to import the widest range of file formats, like TGA (images and sequences), BMP, DDS or AVI.
Особенности
  • True 3D display, with wind and gravity influences
  • Interactive real-time preview with High Dynamic Range Rendering
  • Display of optical deformation effects (Displacement Maps)
  • Codec, frame rate, frame interlace and color space can be individually set
  • Configurable lighting, background and terrain
  • Use of own textures and 3D objects as well as background images and videos
  • Extensive particle, texture and effects library
  • Commercial utilization of the videos and images created
  • Export Per Frame (DDS series, TGA series) or as video (AVI)