Deutsch (German)
Français (French)
Polski (Polish)
Čeština (Czech)
Mexicano (Mexican)
Italiano (Italian)
Русский (Russian)
日本語 (Japanese)
한국어 (Korean)
简体中文 (Simplified Chinese)
繁體中文 (Traditional chinese)
Español (Spanish)
Home • Juegos • Earth 2160 •



Actualización Out now!
Plataformas PC
Género Estrategia
Jugadores 1 - 8
Estudio de desarrollo Reality Pump
Editor TopWare Interactive
Información adicional:


Blood and Gore


Mild bad language


Intel or AMD Singlecore CPU with 1.5 GHz • 512 MB RAM • Graphics card with Shader 1.3 support and 128 MB RAM • Soundcard • 1.5 GB free HD-space • DVD • Windows XP/ Windows Vista / Win 7 • Mouse, Keyboard • Internet •
Intel or AMD Singlecore CPU with 2.0 GHz • 1 GB RAM • Graphics card with Shader 2.0 support and 256 MB RAM • Soundcard • 1.5 GB free HD-space • DVD-Rom • Windows XP / Vista / 7 • Mouse, Keyboard • T1/T2 Internet connection •

Earth 2160

Visita la web oficial
El Juego

After the destruction of the EARTH, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the Red Planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference - they have the ability to defy all the laws of gravity to move quickly to a new location. The UCS (United Civilized States) machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the solar system with its own mechanical army. The Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars. In 2160 the landing of the UCS ships awoke them from their long sleep...


A whole new dimension has been added to EARTH 2160 by using virtual agents. Agents are freelancers available for hire who help a player during the game. Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.) Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids on behalf of the agent. This creates an opportunity to defeat an opponent economically by raising the price of the agent he wants to hire. Each agent remembers his old contracts with the player. The history of old contracts has a strong influence on the price of the agent. A player must take good care of his hired agents otherwise they may not want to work for him in future. Agents also have relationships between each other. They can like, dislike, love or hate other agents, and those relationships also influence the price of a contract with an agent.

  • 4 playable parties with different basic technologies and abilities
  • Each party consists of more than 13 basic buildings and more than 13 basic units
  • Various enemy races, special units and NPCs
  • 4 single player campaigns, each with 7 missions
  • Skirmish mode with 10 maps
  • 4 Multiplayer modes with 10 maps
  • Realistic, formable and multi-textured terrain
  • 12 virtual agents with special abilities
  • Multiplayer matches for up to 8 players per match
  • World editor as an external program
  • EarthC (programming language) SDK for Mod teams
  • Rich musical score consists of 29 dynamically varyied tracks